Stormgate

Wayfarer Builder

New Region


Media

Optional. Reuse an existing asset from this game's Media Library, upload a new asset, or leave the slot empty.

Image

Optional. JPG, PNG, or GIF. Maximum upload: 10 MB.



No existing image assets have been uploaded to this game yet.

Audio

Optional. MP3 only. Maximum upload: 30 MB.



No existing audio assets have been uploaded to this game yet.


Linear Travel

Configure the Region's normal movement rate independently from the player's current direction. Direction is runtime journey state; this section defines how far one normal tick moves along the line.

Save this Region with Navigation Type set to Linear before enabling dedicated travel.

Movement


The normal distance moved each tick before future conditional travel modifiers are applied. The player's current direction determines whether this distance increases or decreases Position.


When enabled, Action Mode offers Turn Around. Turning around does not consume a separate tick; the next travel tick moves in the opposite direction.

Compatibility: until dedicated Linear Travel is enabled, this Region continues using its existing Navigation Position Tick Effect. Once enabled, Region Tick Effects that directly target Navigation Position are ignored so movement is not applied twice. All other Region Tick Effects continue normally.


Player HUD

Choose the persistent information shown at the bottom of the player screen while this Region is active. The same HUD remains visible in both Action and Travel modes; full-screen Location and Storylet presentations cover it.


Tick Effects

These effects are applied while this Region is the player's current Region.

Each Tick Effect controls one target. Its results are checked from top to bottom. The first matching result wins within that Tick Effect. Separate Tick Effects remain independent.


Traits

Traits are additional values associated with this region that can change during play.

Each authored trait can be shown in Inventory, Status, both, or neither. These settings affect presentation only; hidden traits remain available to gameplay logic.

Name Type Minimum Maximum Initial Value Status