Wayfarer Builder
Name *
Description
Entity Type * Item Character
These are required Item properties used by Wayfarer. They cannot be removed or renamed.
Starting Quantity * Sets the quantity of this Item when gameplay is initialized. Effects may increase or decrease the quantity during play. A Starting Quantity of 0 means the player begins without this Item.
Minimum Quantity Wayfarer Item quantities cannot fall below 0.
Maximum Quantity The maximum quantity the player can hold during gameplay. Leave blank for no maximum.
Inventory Visibility * Only while possessed Once discovered Always Never Controls when this item appears in the player inventory. "Only while possessed" hides the item whenever its quantity is 0. "Once discovered" hides it until the player first obtains or discovers it, then keeps it visible even if its quantity later returns to 0. "Always" shows the item from the beginning of the game. "Never" keeps the item hidden from the player inventory while still allowing gameplay conditions and effects to use it.
These are required Character properties used by Wayfarer. They cannot be removed or renamed.
Starts in Party * No Yes Determines whether this character begins the game as a member of the player party. No stores 0; Yes stores 1. Storylets can later change this state to add or remove the character from the party.
Status * Draft Active Inactive
Optional. Reuse an existing asset from this game's Media Library, upload a new asset, or leave the slot empty.
Optional. JPG, PNG, or GIF. Maximum upload: 10 MB.
No image
Use existing -- Select existing image -- No existing image assets have been uploaded to this game yet.
Upload new
Library Name
Optional. MP3 only. Maximum upload: 30 MB.
No audio
Use existing -- Select existing audio -- No existing audio assets have been uploaded to this game yet.
Traits are additional values associated with this entity that can change during play.
Each authored trait can be shown in Inventory, Status, both, or neither. These settings affect presentation only; hidden traits remain available to gameplay logic.
+ Add Trait
Save Entity
← Games